![]() Level 7: With your full combo online and maxed Shadow Poison, things start to get a little ridiculous. It is very possible to deal around 1500 damage at level 5 to a single target. Level 5: With level 3 Shadow Poison and 1 point in Soul Catcher you will deal 1260 with 5 stacks of poison plus auto attacks and Disruption illusion damage. It is very easy to deal over 1000 damage at level 3 which is enough to kill any hero in the game early on. Level 3: With 5 stacks of poison you deal 810 damage plus auto attacks and damage from Disruption illusions. Level 1: With 5 stacks of poison you deal 570 damage (50 damage for each cast of poison x 5 casts = 250 damage plus the detonate damage of 320 = 570 damage at level 1!) If you are using the suggested build above, here is your damage output at levels 1, 3, 5, and 7. I'm about to show you why this hero is one of the best supports in the game and actually makes a great mid hero. Ideally you will be casting this on the enemy carry so they cannot move around in teamfights but you can also use to chase down fleeing heroes or to solo gank in the early game. With an Agh's you become the best hero in the game at kiting heroes. Agh's gives your ult 3 charges each on a 40-second cooldown. I would consider Aghanim's Scepter a core item on SD. The slow also lets you apply more stacks of Shadow Poison to get up to 5 stacks and just blow them up. Demonic Purge is a fantastic ability for kiting melee carries such as Sven, Ursa, or Juggernaut. SD has a powerful Ultimate ability that disables through Black King Bar and deals 600 damage (900 if the target has Soul Catcher). Here is a list of the damage this ability will do with 5 stacks at each level. This ability also makes SD a good jungler since he can kill large stacks of creeps easily as well as being able to stack multiple camps at once by right-clicking into one camp and casting Shadow Poison into another. At 5 stacks with Soul Catcher this ability does over 1500 damage! I personally always max this ability first for its insane kill potential. This ability has the potential to be the highest damage nuke in the game. If you target this way, the hero is the only one inside the aoe so it is guaranteed to land on him. Here is the RIGHT way to target Soul Catcher. If you target it this way, you have a good chance of hitting a creep instead of the hero. Here is the WRONG way to target Soul Catcher. This ability will randomly target anything in the aoe including creeps, but there are ways to ensure it hits the target you want. SD has one of the few abilities in the game that amplify damage taken and his is the best IF you can land it correctly. You must always determine the best way to use this spell throughout the game as you will usually only get one chance to use it in a teamfight. Making illusions of the enemy Spectre, Phantom Lancer, or Anti-Mage and have them kill enemy supports Making illusions of yourself to scout/deward in dangerous places Making illusions of your carry to push towers In a 1v1 situation, you can use it to give yourself an extra stack or two of Shadow Poison Counter-initiating a gank from the enemy team Catching an enemy so your teammates can catch up This spell can be used in a number of different, and you need to decide the correct way to use it in a given situation. Your usage of this spell will largely determine the success of your game. So SD has been extremely successful at TI so far and is carrying many teams to victory.Īpologies for the poor formatting of this section, but I am not particularly skilled in formatting these guides very well so if you know how to make it look better, feel free to comment below :) We've seen some very farmed SD players (even one SD player setting the farm record at TI on supports). We've seen SD's using Disruption on their carry and using the illusions to farm or seige. In one of the most intense upper bracket matches of the tournament (EG vs Wings), EG held off a high ground push just with Disruption for about 6-8 minutes while the enemy Aegis expired and then turned it around for a victory. We've seen a number a SD players use Disruption to hold off high ground pushes or make pushes of their own. The SD player died and I just saw the Drow blow up after a few seconds. I saw another SD player sneak 5 stacks onto the enemy Drow Ranger. I saw Zai outplay the enemy Timbersaw by sneaking 5 stacks onto him and blowing him up. It's also interesting to see that many players at TI are underestimating him. But I think what makes me the most happy is that these TI support players are playing him almost exactly the same way that I do. As an SD player, watching The International this year has been very fulfilling because SD is picked or banned in almost all games! I'm now a retired Dota player but I'm guessing we're seeing him a lot more in pubs as well now.
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